It can really speed up what can otherwise be very lengthy battles.Ĭombat nets you experience points and those experience points will advance your characters’ level, as is the case in every RPG ever. However, a new addition is a mechanic that allows you to fast forward your opponent’s turn, which is a breath of fresh air. Hell, the whole “chance to hit” system just feels like a relic at this point. Those ridiculous “90% chance to hit” shots that fire wildly off target? Yeah, they’re here again. It’s also here where I feel like they took the worst of its clear inspiration (XCOM) and did little to make it better. I did, however, find a great deal of pride in overcoming the odds after the cough fourth or fifth load. I had to save far more than I’d like to admit. Even picking off some of the stragglers before taking on the main pack still leaves you outgunned. More than a couple hits will kill all but the most hardy of your group and you’re almost always seriously outnumbered. Position Dux on the high ground and Bormin as close as you can to the enemy, then ambush them and hit hard and hit fast.Īs for combat, this is where I found the game to be the most frustrating at times. Other strategic maneuvers include splitting up your party members for a tactical advantage. You’ll also use it constantly to avoid being spotted and to position your party in the most tactical ways to overcome the frequent enemy encounters. Mutant Year Zero contains zones and objectives that you’ll need to stealthily make your way through. Through that exploration, you’ll find sneaking plays a crucial role.
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